![]() Competitions are unlocked from left to right, culminating in The GT World The car with the most points at the end of the event wins if the player places highly, they are awarded a Cup, and also unlock a bonus car for use in other modes. Player and AI cars are awarded points for finishing position at the end of each race (10-6-4-2-1-0). Ford Competition Ford Competition CupsĪ series of multi-race events, each unlocking further events, increasing in length and difficulty. This starts a singleplayer Standard Race with no customisation, selecting randomly from the cars and tracks currently unlocked. ![]() ![]() Seconds Out: The player must complete a single lap within a set time limit while driving over a minimum number of bonus pickups and avoiding negative pickupsĪll race types are eventually available in free play, but are otherwise limited - Overtake, Duel, Drafting and Relay alter AI behaviour and so are never used in multi-race events, and Driving Skills and Seconds Out don't involve AI cars at all.Driving Skills: The player must complete a single lap within a set time limit while driving cleanly between a minimum number of sets of cones on the track, with passes between cones adding to the time limit.Relay: The player races one car at a time for three laps, drafting behind their next (temporarily AI-driven) car at the end of each lap to pass the 'baton'.Racing Line: Boost with no limit on boosting but a requirement to drive closely to a suggested racing line to 'charge' boosts.Drafting: The player must catch up to and follow AI cars driving in a convoy in a set time limit.Duel: The player races one car, then two, then three, each for one lap, with no pause between and increasing difficulty.Overtake: The player must overtake a number of AI cars in convoys ahead in a time limit, with clean overtaking adding a time bonus.Elimination: Beginning with six cars, the last two cars each lap are eliminated until only two remain, then the first across the line wins.Boost: Standard Race with a maximum of two short-duration boosts per lap.The game includes eleven different races, most of which must be unlocked for free play by winning events involving them. The game displays the longest for each during individual races, but only saves the overall best. The game tracks several other statistics, including fastest lap for each vehicle class on each track, and longest jump, drift and wheel spin (the latter is measured in tenths of a second). The game includes two 'chase cam' views and a bumper cam, but no cockpit view, and does not permit the player to look around freely.Īs the player completes events and places highly, they are awarded points, which slowly upgrade their rank, in order: Rookie, Amateur, Semi Pro, Pro, Expert, Ford Legend. AI cars rubber-band towards the player on at least some levels of difficulty, mostly obviously when the player falls behind. There is also no direct penalty for collisions or unsafe driving, and many obstacles on tracks have invisible walls that guide the player away from direct impacts. Some race types also include a boost ability, and properly timing acceleration at the start of a race can provide an additional 'super start' boost. The racing style in FR3 tends more towards arcade racing than simulation drifting (in this case, effectively just skidding sideways) and collisions slow cars, drafting has no effect on speed and most tracks are unwinnable under constant maximum acceleration, but the game lacks even a cosmetic damage model or any car tuning or upgrades. The sole focus of FR3 is on circuit racing, and unlocking the included vehicles and tracks there is no plot or continuing campaign. Gameplay The beginning of a typical race, with successfully 'rev' boost. Ford Racing 3 is a racing game featuring a variety of Ford vehicles released between 19.
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